Meet our Game Masters
Roll for Initiative!
Dylan McKeon
Dylan has been a DM since age 11, there initials are DM, they are convicted this is a destined role for them to play.
Dylan is a conspirator at heart. Their worlds are populated with mystery, hidden secrets in the heart of every NPC, and grand reveals. And some comedy, always room for jokes.
Dylan is comfortable with multiple systems and settings. There games are carefully planed around exploring themes and complex connections, with the understanding that the preparation can be pushed aside to improv new and reformatted ideas to fit the player’s preferences.
His style focuses on story with combat and exploration integrated in to help elevate the experience and offer opportunities for all players to get their time to shine.
Jason Hartwig
Jason has been running games since he was 14. Now 32, he first stepped behind the screen when he realized his original DM needed a break, and what started as helping out quickly became something he deeply enjoyed.
Jason’s adventures tend to be high-powered, high-fantasy, mythic stories where heroes face impossible odds, world-shaking threats, and the occasional well-timed bit of meta humor. His games often explore unreliable narrators, the unexpected consequences of player choices, and the belief that no matter how bad things get, there is always a chance to make things better.
Jason’s DM style is character driven and collaborative. He wants his players to shape the world as much as he does, making each campaign not just his story, but theirs as well. His games lean heavily into roleplay, with large boss fights woven in to create dramatic, memorable moments where characters get to feel powerful and important.
Jason is most experienced with Pathfinder, while also running more D&D 5e and Starfinder recently. He builds his campaigns from outlines, then improvises around the choices, ideas, and chaos his players bring to the table.
At the heart of Jason’s table is one simple philosophy: he is not there to beat the players. He is there to make sure everyone has a good time. The story matters, the combat matters, and the world matters, but at the end of the day, what matters most is that everyone has fun.
Chris Arroyo
Hi! My name is Chris (pronouns they/them). I’m a story telling DM with a focus on action, adventure, and cool set pieces. I live by the rule of cool and I want nothing more than to create fun and intense experiences for my players. If you want to join my game then be prepared to get involved with some real cinematic experiences. Oh I also like long walks in the park, anime, all types of music (except dubstep) and other things that can be considered enjoyable by human beings.
Jonathan “Yoni” Plotner
Yoni has been a GM since he was a teenager. A worldbuilder at heart, he creates deeply immersive environments for players. Whether the farthest reaches of space, the depths of the ocean, or a dragon's castle guarded by angry princesses, Yoni is comfortable running most settings and themes. His gaming style combines technical knowledge, game mechanics, and improvisation to create experiences that reward your creativity.